Type Casting , Exceptions





                   

                        Type Casting




Converting an expression of a given type into another type is known as type-casting. We have already seen some ways to type cast:

Implicit conversion

Implicit conversions do not require any operator. They are automatically performed when a value is copied to a compatible type. For example:

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short a=2000;
int b;
b=a;


Here, the value of a has been promoted from short to int and we have not had to specify any type-casting operator. This is known as a standard conversion. Standard conversions affect fundamental data types, and allow conversions such as the conversions between numerical types (short to intint to floatdouble to int...), to or from bool, and some pointer conversions. Some of these conversions may imply a loss of precision, which the compiler can signal with a warning. This can be avoided with an explicit conversion.

Implicit conversions also include constructor or operator conversions, which affect classes that include specific constructors or operator functions to perform conversions. For example:

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class A {};
class B { public: B (A a) {} };

A a;
B b=a;


Here, a implicit conversion happened between objects of class A and class B, because B has a constructor that takes an object of class A as parameter. Therefore implicit conversions from A to B are allowed.

Explicit conversion

C++ is a strong-typed language. Many conversions, specially those that imply a different interpretation of the value, require an explicit conversion. We have already seen two notations for explicit type conversion: functional and c-like casting:

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short a=2000;
int b;
b = (int) a;    // c-like cast notation
b = int (a);    // functional notation 


The functionality of these explicit conversion operators is enough for most needs with fundamental data types. However, these operators can be applied indiscriminately on classes and pointers to classes, which can lead to code that while being syntactically correct can cause runtime errors. For example, the following code is syntactically correct: 

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// class type-casting
#include <iostream>
using namespace std;

class CDummy {
    float i,j;
};

class CAddition {
 int x,y;
  public:
 CAddition (int a, int b) { x=a; y=b; }
 int result() { return x+y;}
};

int main () {
  CDummy d;
  CAddition * padd;
  padd = (CAddition*) &d;
  cout << padd->result();
  return 0;
}
 


The program declares a pointer to CAddition, but then it assigns to it a reference to an object of another incompatible type using explicit type-casting:

 
padd = (CAddition*) &d;


Traditional explicit type-casting allows to convert any pointer into any other pointer type, independently of the types they point to. The subsequent call to member result will produce either a run-time error or a unexpected result.

In order to control these types of conversions between classes, we have four specific casting operators:dynamic_castreinterpret_caststatic_cast and const_cast. Their format is to follow the new type enclosed between angle-brackets (<>) and immediately after, the expression to be converted between parentheses.

dynamic_cast <new_type> (expression)
reinterpret_cast <new_type> (expression)
static_cast <new_type> (expression)
const_cast <new_type> (expression)

The traditional type-casting equivalents to these expressions would be:

(new_type) expression
new_type (expression)

but each one with its own special characteristics:

dynamic_cast


dynamic_cast can be used only with pointers and references to objects. Its purpose is to ensure that the result of the type conversion is a valid complete object of the requested class.

Therefore, dynamic_cast is always successful when we cast a class to one of its base classes:

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class CBase { };
class CDerived: public CBase { };

CBase b; CBase* pb;
CDerived d; CDerived* pd;

pb = dynamic_cast<CBase*>(&d);     // ok: derived-to-base
pd = dynamic_cast<CDerived*>(&b);  // wrong: base-to-derived 


The second conversion in this piece of code would produce a compilation error since base-to-derived conversions are not allowed with dynamic_cast unless the base class is polymorphic.

When a class is polymorphic, dynamic_cast performs a special checking during runtime to ensure that the expression yields a valid complete object of the requested class:

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// dynamic_cast
#include <iostream>
#include <exception>
using namespace std;

class CBase { virtual void dummy() {} };
class CDerived: public CBase { int a; };

int main () {
  try {
    CBase * pba = new CDerived;
    CBase * pbb = new CBase;
    CDerived * pd;

    pd = dynamic_cast<CDerived*>(pba);
    if (pd==0) cout << "Null pointer on first type-cast" << endl;

    pd = dynamic_cast<CDerived*>(pbb);
    if (pd==0) cout << "Null pointer on second type-cast" << endl;

  } catch (exception& e) {cout << "Exception: " << e.what();}
  return 0;
}
Null pointer on second type-cast


Compatibility note: dynamic_cast requires the Run-Time Type Information (RTTI) to keep track of dynamic types. Some compilers support this feature as an option which is disabled by default. This must be enabled for runtime type checking using dynamic_cast to work properly.

The code tries to perform two dynamic casts from pointer objects of type CBase* (pba and pbb) to a pointer object of type CDerived*, but only the first one is successful. Notice their respective initializations:

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CBase * pba = new CDerived;
CBase * pbb = new CBase;


Even though both are pointers of type CBase*pba points to an object of type CDerived, while pbb points to an object of type CBase. Thus, when their respective type-castings are performed using dynamic_castpba is pointing to a full object of class CDerived, whereas pbb is pointing to an object of class CBase, which is an incomplete object of class CDerived.

When dynamic_cast cannot cast a pointer because it is not a complete object of the required class -as in the second conversion in the previous example- it returns a null pointer to indicate the failure. If dynamic_cast is used to convert to a reference type and the conversion is not possible, an exception of type bad_cast is thrown instead.

dynamic_cast can also cast null pointers even between pointers to unrelated classes, and can also cast pointers of any type to void pointers (void*).

static_cast

static_cast can perform conversions between pointers to related classes, not only from the derived class to its base, but also from a base class to its derived. This ensures that at least the classes are compatible if the proper object is converted, but no safety check is performed during runtime to check if the object being converted is in fact a full object of the destination type. Therefore, it is up to the programmer to ensure that the conversion is safe. On the other side, the overhead of the type-safety checks of dynamic_cast is avoided.

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class CBase {};
class CDerived: public CBase {};
CBase * a = new CBase;
CDerived * b = static_cast<CDerived*>(a);


This would be valid, although b would point to an incomplete object of the class and could lead to runtime errors if dereferenced.

static_cast can also be used to perform any other non-pointer conversion that could also be performed implicitly, like for example standard conversion between fundamental types:

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double d=3.14159265;
int i = static_cast<int>(d); 


Or any conversion between classes with explicit constructors or operator functions as described in "implicit conversions" above.

reinterpret_cast

reinterpret_cast converts any pointer type to any other pointer type, even of unrelated classes. The operation result is a simple binary copy of the value from one pointer to the other. All pointer conversions are allowed: neither the content pointed nor the pointer type itself is checked.

It can also cast pointers to or from integer types. The format in which this integer value represents a pointer is platform-specific. The only guarantee is that a pointer cast to an integer type large enough to fully contain it, is granted to be able to be cast back to a valid pointer.

The conversions that can be performed by reinterpret_cast but not by static_cast have no specific uses in C++ are low-level operations, whose interpretation results in code which is generally system-specific, and thus non-portable. For example:

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class A {};
class B {};
A * a = new A;
B * b = reinterpret_cast<B*>(a);


This is valid C++ code, although it does not make much sense, since now we have a pointer that points to an object of an incompatible class, and thus dereferencing it is unsafe.

const_cast

This type of casting manipulates the constness of an object, either to be set or to be removed. For example, in order to pass a const argument to a function that expects a non-constant parameter:

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// const_cast
#include <iostream>
using namespace std;

void print (char * str)
{
  cout << str << endl;
}

int main () {
  const char * c = "sample text";
  print ( const_cast<char *> (c) );
  return 0;
}
sample text


typeid

typeid allows to check the type of an expression: 

typeid (expression)
This operator returns a reference to a constant object of type type_info that is defined in the standard header file<typeinfo>. This returned value can be compared with another one using operators == and != or can serve to obtain a null-terminated character sequence representing the data type or class name by using its name() member.

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// typeid
#include <iostream>
#include <typeinfo>
using namespace std;

int main () {
  int * a,b;
  a=0; b=0;
  if (typeid(a) != typeid(b))
  {
    cout << "a and b are of different types:\n";
    cout << "a is: " << typeid(a).name() << '\n';
    cout << "b is: " << typeid(b).name() << '\n';
  }
  return 0;
}
a and b are of different types:
a is: int *
b is: int  


When typeid is applied to classes typeid uses the RTTI to keep track of the type of dynamic objects. When typeid is applied to an expression whose type is a polymorphic class, the result is the type of the most derived complete object:

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// typeid, polymorphic class
#include <iostream>
#include <typeinfo>
#include <exception>
using namespace std;

class CBase { virtual void f(){} };
class CDerived : public CBase {};

int main () {
  try {
    CBase* a = new CBase;
    CBase* b = new CDerived;
    cout << "a is: " << typeid(a).name() << '\n';
    cout << "b is: " << typeid(b).name() << '\n';
    cout << "*a is: " << typeid(*a).name() << '\n';
    cout << "*b is: " << typeid(*b).name() << '\n';
  } catch (exception& e) { cout << "Exception: " << e.what() << endl; }
  return 0;
}
a is: class CBase *
b is: class CBase *
*a is: class CBase
*b is: class CDerived


Note: The string returned by member name of type_info depends on the specific implementation of your compiler and library. It is not necessarily a simple string with its typical type name, like in the compiler used to produce this output. 

Notice how the type that typeid considers for pointers is the pointer type itself (both a and b are of type class CBase *). However, when typeid is applied to objects (like *a and *btypeid yields their dynamic type (i.e. the type of their most derived complete object).

If the type typeid evaluates is a pointer preceded by the dereference operator (*), and this pointer has a null value, typeid throws a bad_typeid exception.

What our compiler returned in the calls type_info::name in the this example, our compiler generated names that are easily understandable by humans, but this is not a requirement: a compiler may just return any string.





                Exceptions :

Exceptions provide a way to react to exceptional circumstances (like runtime errors) in our program by transferring control to special functions called handlers.

To catch exceptions we must place a portion of code under exception inspection. This is done by enclosing that portion of code in a try block. When an exceptional circumstance arises within that block, an exception is thrown that transfers the control to the exception handler. If no exception is thrown, the code continues normally and all handlers are ignored.

An exception is thrown by using the throw keyword from inside the try block. Exception handlers are declared with the keyword catch, which must be placed immediately after the try block:

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// exceptions
#include <iostream>
using namespace std;

int main () {
  try
  {
    throw 20;
  }
  catch (int e)
  {
    cout << "An exception occurred. Exception Nr. " << e << endl;
  }
  return 0;
}
An exception occurred. Exception Nr. 20


The code under exception handling is enclosed in a try block. In this example this code simply throws an exception:

 
throw 20;


A throw expression accepts one parameter (in this case the integer value 20), which is passed as an argument to the exception handler.

The exception handler is declared with the catch keyword. As you can see, it follows immediately the closing brace of the try block. The catch format is similar to a regular function that always has at least one parameter. The type of this parameter is very important, since the type of the argument passed by the throw expression is checked against it, and only in the case they match, the exception is caught.

We can chain multiple handlers (catch expressions), each one with a different parameter type. Only the handler that matches its type with the argument specified in the throw statement is executed.

If we use an ellipsis (...) as the parameter of catch, that handler will catch any exception no matter what the type of the throw exception is. This can be used as a default handler that catches all exceptions not caught by other handlers if it is specified at last:

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try {
  // code here
}
catch (int param) { cout << "int exception"; }
catch (char param) { cout << "char exception"; }
catch (...) { cout << "default exception"; }


In this case the last handler would catch any exception thrown with any parameter that is neither an int nor achar.

After an exception has been handled the program execution resumes after the try-catch block, not after the throwstatement!.

It is also possible to nest try-catch blocks within more external try blocks. In these cases, we have the possibility that an internal catch block forwards the exception to its external level. This is done with the expression throw;with no arguments. For example: 

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try {
  try {
      // code here
  }
  catch (int n) {
      throw;
  }
}
catch (...) {
  cout << "Exception occurred";
}


Exception specifications


When declaring a function we can limit the exception type it might directly or indirectly throw by appending a throwsuffix to the function declaration:

 
float myfunction (char param) throw (int);


This declares a function called myfunction which takes one argument of type char and returns an element of typefloat. The only exception that this function might throw is an exception of type int. If it throws an exception with a different type, either directly or indirectly, it cannot be caught by a regular int-type handler.

If this throw specifier is left empty with no type, this means the function is not allowed to throw exceptions. Functions with no throw specifier (regular functions) are allowed to throw exceptions with any type:

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int myfunction (int param) throw(); // no exceptions allowed
int myfunction (int param);         // all exceptions allowed 


Standard exceptions

The C++ Standard library provides a base class specifically designed to declare objects to be thrown as exceptions. It is called exception and is defined in the <exception> header file under the namespace std. This class has the usual default and copy constructors, operators and destructors, plus an additional virtual member function called what that returns a null-terminated character sequence (char *) and that can be overwritten in derived classes to contain some sort of description of the exception.

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// standard exceptions
#include <iostream>
#include <exception>
using namespace std;

class myexception: public exception
{
  virtual const char* what() const throw()
  {
    return "My exception happened";
  }
} myex;

int main () {
  try
  {
    throw myex;
  }
  catch (exception& e)
  {
    cout << e.what() << endl;
  }
  return 0;
}
My exception happened.


We have placed a handler that catches exception objects by reference (notice the ampersand & after the type), therefore this catches also classes derived from exception, like our myex object of class myexception.

All exceptions thrown by components of the C++ Standard library throw exceptions derived from thisstd::exception class. These are:

exceptiondescription
bad_allocthrown by new on allocation failure
bad_castthrown by dynamic_cast when fails with a referenced type
bad_exceptionthrown when an exception type doesn't match any catch
bad_typeidthrown by typeid
ios_base::failurethrown by functions in the iostream library

For example, if we use the operator new and the memory cannot be allocated, an exception of type bad_alloc is thrown:

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try
{
  int * myarray= new int[1000];
}
catch (bad_alloc&)
{
  cout << "Error allocating memory." << endl;
}


It is recommended to include all dynamic memory allocations within a try block that catches this type of exception to perform a clean action instead of an abnormal program termination, which is what happens when this type of exception is thrown and not caught. If you want to force a bad_alloc exception to see it in action, you can try to allocate a huge array; On my system, trying to allocate 1 billion ints threw a bad_alloc exception.

Because bad_alloc is derived from the standard base class exception, we can handle that same exception by catching references to the exception class:

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// bad_alloc standard exception
#include <iostream>
#include <exception>
using namespace std;

int main () {
  try
  {
    int* myarray= new int[1000];
  }
  catch (exception& e)
  {
    cout << "Standard exception: " << e.what() << endl;
  }
  return 0;
}
 

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